'Sketch' at Arup Associates

As part of the exhibition SKETCH, Peter Ayres of Beep Studio joined Mick Brundle (former Director of Arup Associates) and David Horgan for a happy (read: wine powered) judging session at Arup Associates.

To keep the competition lively, prizes were awarded in the following categories:

  • Imagination and Creativity
  • Detail and Technical
  • Expression and Story Telling  

The wide range of styles on display made the judging process extremely difficult.
After we had all selected a handful of favourites (and a handful of peanuts) we pooled our resources, downed our wine, and hammered out our thoughts.

And the winners are...

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Architectural control and freewheeling fantasy combine in this fantastic cityscape
Metropolis by Vinicius De Siqueira 
First Prize - Imagination and Creativity

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Complexity rendered with clarity in Thomas Pearson's drawing ‘Midland Goods Shed - Gable Façade 2013’, worthy winner of the 'Detail and Technical' category.

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Exuberant risk taking meets...um... restraint... in this stimulating drawing from Ruth Huntington, winner in the Expression and Storytelling category.

For an in-depth write up on the event, with a wider discussion of drawing, see David Horgan's excellent post on LinkedIn. Thanks to Arup Associates for the invitation!

Kantar Information is Beautiful Awards

Last night we attended a glittering, entertaining, and informative evening in central London for the 'Kantar Information is Beautiful Awards'. The awards 'celebrate awesomeness in data visualisation around the world'.

Beep Studio has long been friends with author David McCandless, and contributed graphics (including images of viruses and dictators moustaches) to his bestselling book 'Information is Beautiful'. Since then the IIB empire has grown, with a website, a sequel, TED talks, posters, and masterclasses in data visualisation. We're thrilled to be collaborating with such a forward thinking group, and had a thrilling evening among talented folk.

Moritz Stefaner all agog at receiving his award for 'outstanding individual'.

Moritz Stefaner all agog at receiving his award for 'outstanding individual'.

The evening showcased a range of truly jaw dropping, mind expanding work, including this small selection:

'The network behind the cosmic web' by Kim Albrecht 

Twinkling gorgeousness at shipmap.org by Kiln Digital

Twinkling gorgeousness at shipmap.org by Kiln Digital

'Spies in the Skies' by BuzzFeed News - tracking surveillance drones in US cities

'Spies in the Skies' by BuzzFeed News - tracking surveillance drones in US cities

Project UKKO by Moritz Stafaner - seasonal wind predictions for the global energy sector

Project UKKO by Moritz Stafaner - seasonal wind predictions for the global energy sector

Hauntingly beautiful maps of income inequality by Herwig Scherabon

Hauntingly beautiful maps of income inequality by Herwig Scherabon

Read more about the awards and all the nominees here

Future Fest 2016

Beep Studio were lucky enough to be invited to FutureFest, a weekend of talks, experiences and debates about the future, run by the UK innovation foundation Nesta

The weekend kicked off with a keynote speech from author Will Self, who provided good value as always. Anecdotes about life in and around the city were enlivened by a brisk flow of ideas delivered with the 'keep up!' attitude of a cane-weilding professor. Jokes and provocations spiced things up, and nuggets of obscure vocabulary kept the audience off balance. A great start to the day.

The Future of Computer Gaming panel was encumbered somewhat by its title. Where ‘Electricity’ and 'Internet' would once have been commented on as novel features, these are now taken so much for granted that we only notice them by their absence. We don't ask 'Do you have the internet’ but ‘What’s your password?’. Similarly, the word ‘Computer' is fast becoming redundant. 'The Future of Gaming' might have been a little wider, but might also perhaps have thrown up some juicier tidbits.

Also of note, the panellists were selected from within game culture. As shown by car design, where whizzy designers have their whizzy tastes indulged to tedious effect, it's hard to innovate when you're deeply embedded in a culture. Perhaps for this reason, much of the discussion revolved around technological novelty rather than the wider socio-cultural impact that is just around the corner.

It's far easier to innovate from outside. A position of blissful ignorance giving you the freedom to state the obvious and make silly mistakes.

Games rely partly on technological innovation, but at their core are abstract concepts that are irreducible, appealing, and can be translated into many different media and mechanisms.

So - what are the questions we should be asking? Looking at the games which have had the widest cultural impact Cultural impact vs. great games

Can washing up ge ramified? Can our lives be improved by game thinking?

 

Pokemon was dismissed as laughably old hat as a demonstration of Augmented Reality gaming - however the critics    the key point of pokemon is its social impact.Thelabel and medium are les interesting , less significant than the fact that as a game it gets groups of people interrelating in the real world. 

What are the games that will engage a new audience? What is this audience?

The really difficult thing with games is explaining what makes them exciting 

Women in work

Childcare 

Big business model comes from the starting point of the nuclear family - father working, mother at home. Not set up for modern parents. Beep tudio is unusual in haven been set up to accommodate children.

 

Construction after de-skilling, de risking has meant that the heavy lifting jobs requiring a phalanx of burly blokes is no longer appliccablil.

 

There is still a culture of burly beer drinking blokes, but thos is changing faster than one migexpect.

 

For example, robotically control requires skill, not brawn. Suggests the construction industry will be more accessible to a wider set of people, irrespective of physical strength.

Caroline Lucas and Jay Weatherill, Premier of South Australia.

Weatherill spoke passionately about changes wrought in Australia by mobilising communities. By contrast, Caroline Lucas' passions were directed at the political status quo in the UK, and her as yet unrealised hopes for change.